The Groove Alliance was established on July 6th, 1998. The game was published by MacSoft and got a Windows port in 1998, which was published through GT Interactive (which would later become Infogrames) shortly before the Groove Alliance was established. In 1995, before 3D Groove existed, programmer Jules Urbach worked at DigitalFusion and helped to code the game Real Pool, a basic 3D pool game for the Mac intended to rival the Virtual Pool series. For example, the ability to use quads - or faces with any amount of vertices - instead of only triangles, was included. 3D Groove games may make use of the 3DGM Model File format (with a file type of 3GM) and are similar to the standard 3DS Model File format but with greater functionality. In September 2001, 3D Groove bought the source code for 3DGM. With 3D Groove GX, developers would use the private SDK provided by The Groove Alliance to create Groove World Files (with a filetype of GRV.)īoth versions of 3D Groove, in turn, used the 3D Game Machine development framework (3DGM for short) from Virtually Unlimited Corp. In 2002, 3D Groove GX was introduced, and it allowed for the creation of 3D Groove games without the need for Director. At first, there was 3D Groove SX, which allowed developers with the Director to create a Shockwave Movie (with a filetype of DCR) with a 3D Groove game. 3D Groove games could be built to be played on the desktop or in a browser.
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